Free to play · twelve creatures

Raise a household of curious little creatures.

ZibbiPets is a slow, warm little virtual pet world. Feed and furnish your companions, wander six storybook districts, spar in the Thorn Ring, win glimmers at six arcade games, and come back tomorrow for the daily ritual.

Today’s careDay 12

Pip

Mossling · level 3

Fullness72
Joy88

Glimmers

240

Daily treat

Ready

The map

Six districts, one city

Shops restock on a timer and rare finds sell out fast, so the grove is a different place every time you visit.

District

Mossgate Market

Warm bread, cold cider, and the friendliest shopkeepers in the grove.

District

Ember Hollow

Lantern-lit lanes where rare collectibles surface after dusk.

District

Tidefen Pier

Salt air, shell swaps, and a tide chart nobody has ever finished.

District

Lantern Arcade

Six minigames, weekly boards, and trophies that never reset.

District

Thimble Row

Needles, buttons, and hats cut to fit one particular creature.

District

The Understory

Root-grown furniture that makes every meal and every play go further.

What's waiting

Much more than a food bowl

A ring to fight in, faeries to run errands for, a vault that pays interest, and a daily ritual with a prize wheel at the end of it.

The Thorn Ring

Eight opponents over three tiers of brambles. Train strength, defence and vigor, read each telegraphed blow, and spend your creature's own art once a bout.

The faerie court

Five faeries post a fetch errand a day, and the stamp album fills three pages with every creature, foe and faerie you meet.

The grove bank

Stash glimmers in the vault and collect a day's interest: 1% of the balance, or 3% with Keeper Plus.

Six arcade games

Honeycatch and Memory Match are open to everyone. Firefly Roundup, Lantern Trail, Lamplighter's Lock and Bramble Basher fill out the shelf.

Homes, hats and paint

Furnish a hollow with two pieces that feed and hearten it, dress a creature in a hat or collar, and paint on a coat that stays.

Springs and calendar doors

The warm water of the Hushwell Springs restores a creature every six hours, and the calendar opens a fresh gift door each day.

Two ways to keep a grove

Free forever, or Keeper Plus

Every keeper

A free grove

No card, no clock

  • One creature and one home
  • Honeycatch and Memory Match
  • The first two rungs of the Thorn Ring
  • Ring training up to 5
  • The first two shops on the ladder
  • One wheel spin and two errands a day
  • Bank interest at 1%, up to 200 glimmers a day
Keeper Plus

Keeper Plus

$4.99 a month · cancel any time

  • Five creature homes in all
  • All six arcade games
  • Every Thorn Ring opponent, trained to 99
  • The last four shops on the ladder
  • Three wheel spins and three errands a day
  • Bank interest at 3%, up to 1,000 glimmers a day
  • The Hushwell Springs and the Plus-only creatures

How it works

A five minute ritual you will actually keep

Step 1

Care for your creatures

Hunger and joy drift down while you are away. Feed, play and furnish their hollows, and watch their little faces change.

Step 2

Earn glimmers

Six arcade games with daily limits, faerie errands, the daily wheel and the grove bank's interest.

Step 3

Grow tougher

Train ring stats, teach a creature its own art, and climb eight Thorn Ring opponents for purses and treats.

Step 4

Come back tomorrow

A fresh wheel spin, new errands, new faerie requests, a calendar door and another day of interest.