Mossgate Market
Warm bread, cold cider, and the friendliest shopkeepers in the grove.
ZibbiPets is a slow, warm little virtual pet world. Feed and furnish your companions, wander six storybook districts, spar in the Thorn Ring, win glimmers at six arcade games, and come back tomorrow for the daily ritual.
Pip
Mossling · level 3
Glimmers
240
Daily treat
Ready
The map
Shops restock on a timer and rare finds sell out fast, so the grove is a different place every time you visit.
Warm bread, cold cider, and the friendliest shopkeepers in the grove.
Lantern-lit lanes where rare collectibles surface after dusk.
Salt air, shell swaps, and a tide chart nobody has ever finished.
Six minigames, weekly boards, and trophies that never reset.
Needles, buttons, and hats cut to fit one particular creature.
Root-grown furniture that makes every meal and every play go further.
What's waiting
A ring to fight in, faeries to run errands for, a vault that pays interest, and a daily ritual with a prize wheel at the end of it.
Eight opponents over three tiers of brambles. Train strength, defence and vigor, read each telegraphed blow, and spend your creature's own art once a bout.
Five faeries post a fetch errand a day, and the stamp album fills three pages with every creature, foe and faerie you meet.
Stash glimmers in the vault and collect a day's interest: 1% of the balance, or 3% with Keeper Plus.
Honeycatch and Memory Match are open to everyone. Firefly Roundup, Lantern Trail, Lamplighter's Lock and Bramble Basher fill out the shelf.
Furnish a hollow with two pieces that feed and hearten it, dress a creature in a hat or collar, and paint on a coat that stays.
The warm water of the Hushwell Springs restores a creature every six hours, and the calendar opens a fresh gift door each day.
Two ways to keep a grove
No card, no clock
$4.99 a month · cancel any time
How it works
Step 1
Hunger and joy drift down while you are away. Feed, play and furnish their hollows, and watch their little faces change.
Step 2
Six arcade games with daily limits, faerie errands, the daily wheel and the grove bank's interest.
Step 3
Train ring stats, teach a creature its own art, and climb eight Thorn Ring opponents for purses and treats.
Step 4
A fresh wheel spin, new errands, new faerie requests, a calendar door and another day of interest.